PinnedDavid Delassus·May 14, 2025Distributed Systems without Raft (part 2)How does FlowG implements replication? A short introduction to the design distributed systems in Go.
PinnedDavid Delassus·Mar 6, 2025Distributed Systems without Raft (part 1)How does FlowG implements replication? A short introduction to the design distributed systems in Go.
PinnedDavid Delassus·Feb 27, 2025Trying out SDL3 by writing a C++ Game EngineSDL3 is around the corner! SDL3_image has been released, and we’re waiting for SDL3_ttf, SDL3_mixer and SDL3_net to be released soon as…A response icon2A response icon2
PinnedDavid Delassus·Jul 13, 2024Unity-like coroutines in plain old CCoroutines are a great tool in game development, be it for polishing, or implementing complex behavior over time. Learn how to use them in…
PinnedDavid Delassus·Feb 11, 2024Writing Python like it’s Elixir (or Erlang)The OTP framework, the most wonderful toolbox of Erlang/Elixir, in Python, is it possible?
David Delassus·Feb 4, 2024Letlang specification finalized!After a lot of work, a specification describing Letlang’s intended behavior and semantics has finally been completed!
David Delassus·Jan 25, 2024That’s it! I’m making my own C++ package manager…A deadly simple package manager for your C/C++ projects, written in Rust.A response icon2A response icon2
David Delassus·Jan 9, 2024AI Toolkit — Give a brain to your NPCs, a header-only C++ librarySecond edition of me battling my procrastination. This time, it is a project I made 1 or 2 years ago that I decided to publish. I was…
David Delassus·Jan 2, 2024Yet another static site generator, but for language designersYou are a language designer, you are working on your own programming language, maybe because you had an innovative idea, or maybe you want…A response icon1A response icon1
David Delassus·Aug 29, 2023I made my own noise functionWarmonger Dynasty Devlog #9 : Noise function for hexagonal maps