AI Toolkit — Give a brain to your NPCs, a header-only C++ library
9 min readJan 9, 2024
Second edition of me battling my procrastination. This time, it is a project I made 1 or 2 years ago that I decided to publish. I was planning the AI for my 4X strategy game Warmonger Dynasty in C++, and I wanted a set of tools to help me implement it.
This is how AI Toolkit was born:
It provides 4 modules:
- Finite State Machines: a nice abstraction of state management, useful for animations, or scripted actions
- Behavior Trees: an extension of state machines which allows you to compose a decision tree where each node implement part of the desired complex behavior
- Utility AI: to determine the best action to perform in a specific situation
- Goal Oriented Action Planning: to find a sequence of actions capable of achieving a specific goal from a given situation
The combination of those tools enables the implementation of complex AIs without necessarily needing machine learning.