Procedural Map Generation in C++ — Part 1: The slow, the bad and the ugly

David Delassus
16 min readFeb 11, 2023

This is the 6th devlog of Warmonger Dynasty, a 4X turn-based strategy game made in C++/SDL. If you want to read the previous entries, take a look at my reading list.

In my previous devlogs, I talked more about the engine than the game. I felt it was an interesting topic so that you can appreciate more the next devlogs. It is now time to…

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