Procedural map generation in C++ — Part 2: A new hope with cellular automata and GPT4

David Delassus
23 min readMar 26, 2023

This is the 7th devlog of Warmonger Dynasty, a 4X turn-based strategy game made in C++/SDL. If you want to read the previous entries, take a look at my reading list.

In my previous devlog, we talked about procedural map generation. We tried a combination of Voronoi diagrams, Perlin Noise, and Wave Function Collapse, but…

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